Guenther, B.A. – VEMI Lab /vemi University of Maine Wed, 10 May 2023 19:03:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.5 Multimodality as universality: Designing inclusive accessibility to graphical information /vemi/publication/multimodality-as-universality-designing-inclusive-accessibility-to-graphical-information/ Wed, 10 May 2023 19:00:27 +0000 /vemi/?post_type=publication&p=3494 Graphical representations are ubiquitous in the learning and teaching of science, technology, engineering, and mathematics (STEM). However, these materials are often not accessible to the over 547,000 students in the United States with blindness and significant visual impairment, creating barriers to pursuing STEM educational and career pathways. Furthermore, even when such materials are made available to visually impaired students, access is likely through literalized modes (e.g., braille, verbal description), which is problematic as these approaches (1) do not directly convey spatial information and (2) are different from the graphic-based materials used by students without visual impairment. The purpose of this study was to design and evaluate a universally accessible system for communicating graphical representations in STEM classes. By combining a multisensory vibro-audio interface and an app running on consumer mobile hardware, the system is meant to work equally well for all students, irrespective of their visual status. We report the design of the experimental system and the results of an experiment where we compared learning performance with the system to traditional (visual or tactile) diagrams for sighted participants (n = 20) and visually impaired participants (²Ô = 9) respectively. While the experimental multimodal diagrammatic system (MDS) did result in significant learning gains for both groups of participants, the results also revealed no statistically significant differences in the capacity for learning from graphical information across both comparison groups. Likewise, there were no statistically significant differences in the capacity for learning from graphical information between the stimuli presented through the experimental system and the traditional (visual or tactile) diagram control conditions, across either participant group. These findings suggest that both groups were able to learn graphical information from the experimental system as well as traditional diagram presentation materials. This learning modality was supported without the need for conversion of the diagrams to make them accessible for participants who required tactile materials. The system also provided additional multisensory information for sighted participants to interpret and answer questions about the diagrams. Findings are interpreted in terms of new universal design principles for producing multisensory graphical representations that would be accessible to all learners.

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Use of an Indoor Navigation System by Sighted and Blind Travelers: Performance Similarities across Visual Status and Age /vemi/publication/use-of-an-indoor-navigation-system-by-sighted-and-blind-travelers-performance-similarities-across-visual-status-and-age/ Mon, 24 Aug 2020 20:22:57 +0000 /vemi/?post_type=publication&p=2538 This article first reviews the pros and cons of current accessible indoor navigation systems and then describes a study using commercial smart devices to navigate routes through a complex building. Our interest was in comparing performance when using real-time narrative descriptions (system-aided condition) vs. a memory- based condition where the same narrative information was only provided to users from the route’s origin. We tested two groups of blind and visually impaired (BVI) users, including people above and below 60 years of age, as well as a third sighted control group. Evaluating older BVI participants is important, as the major- ity of vision loss is age-related, yet navigation performance using access technology is rarely studied with this demographic. Behavioral results demonstrated that access to real-time (system-aided) information led to better navigation accuracy and greater confidence by blind users compared to the information-matched mem- ory condition. Performance for blind participants over 60 years old was nearly identical with their younger peers—an important outcome supporting the efficacy of using navigational technologies by this fast-growing population. Route completion accuracy and requests for assistance did not reliably differ between blind and sighted participants when using the system, suggesting that access to narrative route information led to functionally equivalent navigation behavior, irrespective of visual status. Survey results revealed strong user support for real-time information and provided important guidance for future interface refinements.

Citation:

Giudice, N.A., Guenther, B.A., Kaplan, T.M., Anderson, S.M., Knuesel, R.J.,  & Cioffi, J.F. (2020). Use of an Indoor navigation system by sighted and blind travelers: Performance Similarities across visual status and age. ACM Transactions on Accessible Computing (TACCESS), 13(3), 1-27.

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Cognitive mapping without vision: Comparing wayfinding performance after learning from digital touchscreen-based multimodal maps vs. embossed tactile overlays /vemi/publication/cognitive-mapping-without-vision-comparing-wayfinding-performance-after-learning-from-digital-touchscreen-based-multimodal-maps-vs-embossed-tactile-overlays/ Mon, 13 Apr 2020 15:12:31 +0000 /vemi/?post_type=publication&p=2447 This article starts by discussing the state of the art in accessible interactive maps for use by blind and visually impaired (BVI) people. It then describes a behavioral experiment investigating the efficacy of a new type of low-cost, touchscreen-based multimodal interface, called a vibro-audio map (VAM), for supporting environmental learning, cognitive map development, and wayfinding behavior on the basis of nonvisual sensing. In the study, eight BVI participants learned two floor-maps of university buildings, one using the VAM and the other using an analogous hardcopy tactile map (HTM) overlaid on the touchscreen. They were asked to freely explore each map, with the task of learning the entire layout and finding three hidden target locations. After meeting a learning criterion, participants performed an environmental transfer test, where they were brought to the corresponding physical layout and were asked to plan/navigate routes between learned target locations from memory, i.e., without access to the map used at learning. The results using Bayesian analyses aimed at assessing equivalence showed highly similar target localization accuracy and route efficiency performance between conditions, suggesting that the VAM supports the same level of environmental learning, cognitive map development, and wayfinding performance as is possible from interactive displays using traditional tactile map overlays. These results demonstrate the efficacy of the VAM for supporting complex spatial tasks without vision using a commercially available, low-cost interface and open the door to a new era of mobile interactive maps for spatial learning and wayfinding by BVI navigators.

Keywords: wayfinding without vision, cognitive mapping, haptic displays, accessible digital maps, blind navigation

Citation: Giudice, N.A., Guenther, B.A., Jensen, N.A., & Haase, K.N. (2020). Cognitive mapping without vision: Comparing wayfinding performance after learning from digital touchscreen-based multimodal maps vs. embossed tactile overlays. Frontiers in Human Neuroscience. 14:87. Doi: 10.3389/fnhum.2020.00087

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